Concept #6: And finally for my most recent concept. I went for an idea of a "Moon Lance" falling from the sky and piercing it's target on impact. the build up would show a ray of moonlight falling on it's target, gradually the light will grow smaller until the "Moon Lance" falls on it's target. It would have an area of…
Concept #3: The host uses telekinesis to summon shards of daggers, energy, glass, or chunks of earth orbiting them during the build up. They are then released on the 1 at a time and orbit around the target. Once triggered the shards will then slash through the target. Concept #4: For this one I took some inspiration from…
About half way through my brainstorming process to put together some alternative ideas. I started to consider that I might be concepting some rather elaborate VFX for my first time out, and put together some more simple but equally as effective ideas so that I don't get in too much over my head. Concept #5: With this I…
Progress comes at a premium lately. I added some collision to the pixel sparks, even some cool skimming and bounce while the discs travel to their target. I'm starting to fall out of love with the idea of having the discs explode in and I think I'd like to go back to my previous idea of having the ring erode in and grow…
Incremental update this morning. Busy week, busy weekend, but I'm still gonna get this roughed out so I can move on to the second effect, which I can't help but distract myself with whilst attempting to finish my 1st effect. Before Monday I should have the event generators in place and possibly a few detail effects thrown…
Added incentive for completing this contest would be to a shot at a wacom of my own that I could concept on like all of the amazing concept work I've seen here so far in this competition. I figure simple paper and graphite will do the job for now. As an artist still finding my style in VFX, I want to make sure I finish…
Much needed update to my thread. Lots of changes, I'm feeling like I'm just about done with this one minus the lights and stylized textures. - Added dust/smoke trails behind rings at release. - Discs dissolve in at build up. - Discs dissolve out during release. - Emphasized some components of the impact. - Added backfiring…