That is an amazingly unique (and cool) running animation! It potentially feels a little complex/noisy for a simple running animation, but that's me personally thinking as much. The only way to make it simpler is if the rock was a big smaller and simply 'appeared' below him, via earth/ice based powers. Or maybe if he had…
:icon60:Thanks Jarvin & Fuzz Thought about givin another attack idea a go. Had this concept bouncing around in my head for awhile. A bit quicker. Just to keep up with the fast paced action of League of Legends W.I.P Notes:: Apply the Scotsmans' walkcycle Have him struggle before freezing in the ice Have the ice form faster…
Thanks Xiang! Good to see you've managed to get your account sorted out. Looking forward to seeing what you come up with! Thanks Kris! Times runnin out.. hurry hurry hurry... You can do it! ahh finally starting to feel relaxed as this one closes out. This was a fun one to do, yet very humbling - realizing whips are…
There's some truth to this. I initially felt the same way and began looking for ways to reduce the busyness of the run-anim Lowering the visibility of the whips helped (Before they were bright white). The 'rocks' do still stand out. Though, with the final pass on the animation they'll become clear ice-crystals.. similar…
Looks amazing! In my opinion I think from where he's slamming the ice into shards they should be projecting more directionally away from him. Right now they kind of explode in a circular pattern suggesting he should be in the middle either slamming down into the ground or spinning. Just my opinion overall I can't fault any…
:icon60: Thanks for the boost guys! weiswayne - Truth is.. i still wasn't overly happy with the way the whips turned out. I likely revisit that character again before the contest wraps up. I found the whips really challenging to do correctly, especially at that speed. As for rigging, you'll discover on the previous page...…