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Author:
ziwuxin
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Metalness doesnt have to be 1 or 0
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Metalness doesnt have to be 1 or 0
Topic by
Rockley Bonner
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Oct 2014
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Unreal Engine
But I thought metalness was to save processing power. If its not black and white wouldnt have to be more than 2 channels? So then what would be the point of using metalness?
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