HI, i'm sorry if this has already been answered but are there certain transforms that we need for our camera? This is found on the main contest page FAQ. The angle to use is around 55 degrees with the FOV being 40.
Could we get some camera setting specification, like angle, and FOV. so best match the view League of Legends is seen so when we composite assets over screenshots of the map it will match up The angle to use is around 55 degrees with the FOV being 40.
I've been having on and off internet connection issues and it disconnected when i was trying to upload my file around 11:55~ish? It just got back up and running and I was wondering if I could resend my file :c Sorry for the trouble! Unfortunately the deadline has passed. The system is now closed.
Hello, Quick question about what to submit for the Animation entry. Under the rules it says we are required to submit a front side and 3/4 view of our work. We are also specified to think of the game camera angle during our process. I would like to know if I need to send those views from a game camera perspective or from…
Just a couple of questions regarding the animation contest... 1.- "Consider League of Legends game view for your animation". Which is the camera angle for this? The angle to use is around 55 degrees with the FOV being 40. 2.- "Submit a playblast in Quicktime H264 format from the front, side and ¾ views". What about the ¾…