Maybe this has been asked but for the environment portion should normals, spec, etc be included? There are no normals or spec in our environment pieces.
Hey, could you answer a couple of questions for me. I am developing a Zac model and as there is no spec map but he has a spec and a slight translucency that we can use elements of the shader to get the desired effect? See above.
My questions: 1 - In the Game Heroes has a cell shading, 3d final model need to have it? We will not be judging the black outline. That is done in engine so you do not have to concern yourself with trying to recreate that. 2 - The hero "Zac" seems to have a specular map, could better explain the shadow that he is using? I…
when submitting my entry, they wanted my summoner's name, i dont play LoL, and my comp is not powerful enough to run the game. is it compulsory to have a LoL account and summoner if i want to enter the contest? Making a summoner account is quick and free. LoL min specs are pretty low so you are likely to run the game on…
Hey TAN There are some good shots of the visual update for SR here: http://www.surrenderat20.net/p/summoners-rift-update-preview.html What they are asking for is a render of your character pasted on a background image of SR (a picture of the lane, base etc) to show how your design would look in-game. Jed: Flat lighting…
I think that flat lighting could use some clarification for those of use who don't play LoL. In your updated summoner's rift preview video, I saw one dynamic directional light, with no baked global illumination. Is global illumination allowed, or do we have to make do with one directional direct light? Is it OK to render…