How can I say this, I like substance painter product but I find it really counter-intuitive to my workflow. Despite its using the PBR workflow I find Mudbox is a easier application to use. Things like Alpha and Stencil setups make Mudbox much easier to use, specially when it comes to loading reference image library's. When…
Despite using Blender for my modeling, I haven't tried painting with it. Apparently it's become fairly impressive in that regard as well, though. Example. I'd like to know how it compares to other options, if anyone's tried it.
Substance Painter and Mari just seem like using a Ferrari in a 25mph zone for stylized work. If you're doing full PBR stylized stuff (Sunset Overdrive kinda stuff for example) then sure go for it. But the OP asked about WOWey art. For that use 3D Coat. Mainly cause like Torch said people there (and other stylized…
Just test them out Johnny boy, if this was a debate about ZBrush vs. applications that allow you 3D-2D map paint, then I would say there is a point since the falloff of the paint and bleeding plays a large role in this. But since it's essentially about the difference of the tools themselves, you pick your choice based upon…
Hey guys thanks for the input and feedback, I currently have trials of both, currently leaning more towards mudbox. I'm actually trying to finish a piece (Same piece) in both applications to see what feels and works better. Hoping I can get it all done before my trial runs out for mudbox :) . I will definitely post some…
I am a big fan of substance painter, but I don't think it's particularly well suited to doing painterly textures if I am totally honest. You can, of course, but I prefer the toolset I have in photoshop for that sort of work. This is coming from somebody that uses substance painter a lot. Ultimately, so far as I am aware,…