The problem that I have with the default round is that the hardness of it isn't linear. If you set it to around 95% hardness (e.g.) it will still be pretty soft. It only really gets hard at around 99% hardness, and at that point it gets REALLY hard. If I were you guys I'd try to get closer to the way that Photoshop handles…
Hi, I'm currently evaluating what tool to use for 3d painting of my low poly game models. I'm trying to figure out which would be better for what I need. Looks like Substance has alot of really nice features which I may never use. Indie license is also 99 bucks. However Mudbox integrates well with my copy of Maya LT and is…