Bit old thread but maybe some Blender users are still reading this and find it helpful. Thanks for sharing first of all! I'm working with Blender as well and started recently to use the Quixel Suite again, therefore I created a gradient material too, before I read this, with a slightly different result in the end, compared…
Hey thanks for posting this. I ( and I guess others) didn't realise that what you posted is actually a blend file with the gradient map shader node material all pre-built, that's fantastic and will save many others a large amount of time. I've only had the time to open up the blend file and take a quick look, hopefully…
title fixed :) for about that problem, i know why : it's because you didn't click on the model Suzanne and then in the node Windows, you need to click on one of these "material output" which it will activate the render. hope it will answer your problem :) for about normal map, i'm still working on, i was trying to…
Probably, may I suggest changing it to something like 'Blender Example & Node Set Up for baking to gradeint/normal/AO maps'. BTW I had quite a few problems at the start with the file. Took me a little time to work out what bake outputs to use to get results, but then I found that the gradient map ( and i think others0…