Yeah, Reality Capture is great. Alec, I've been using Handplane Baker for a quick de-lighting pass on some test scanned assets. I load the exported obj from Reality Capture into both the high and low poly slots in HP, bake object space normals and AO, and then run a photoshop action on the texture. The AO gets inverted and…
what's your guys recommended workflow to remove shadows from models particularly more environmental one? I always inverted the AO map on the diffuse but that isn't 100%. Anything will help a bunch.
I think it's feasible to do it if you have the budget (probably 2 camera bodies, fisheye lens, pano head)and time, but otherwise shooting in diffuse lighting conditions will give you pretty good results.
Hi, thank you everyone for sharing work and wisdom! I'm doing some research into photogrammetry and this thread has been invaluable. I wanted to share my first successful test: Using 3DF Zephyr Free which limits you to 50 images. Came out at 500k pts in Zbrush. It will definitely need some cleanup, but I'm pretty happy…
hi guys, I am really new to photogramettry stuff the latest result i have here is combination of raw data and "inflate cheat" in zbrush. Canon 60 D after inflate balloon from Diffuse AO some people in fb comment said i dont have to take a lot of picture to get accurate mesh data , however , i tried that before and got so…