Not really photogrammetry but here's the latest from my experiments in multi lighting angle texture capture. I've been using substance designer to process and output the maps. Checkout my thread for more detail http://polycount.com/discussion/167507/alexs-texture-scans
hi guys, I am really new to photogramettry stuff the latest result i have here is combination of raw data and "inflate cheat" in zbrush. Canon 60 D after inflate balloon from Diffuse AO some people in fb comment said i dont have to take a lot of picture to get accurate mesh data , however , i tried that before and got so…
I'd hate to see this thread die, so I thought I'd add this to the list of interesting videos/techniques... [vv]60629702[/vv] In a nutshell, they're building the initial photoscan inside Agisoft Photoscan, then exporting the geo, importing the result into 3DSMax to be rebuilt, then baking/transferring the colour and details…