Greetings! I'm new to Maya (LT), switching there from 3DS Max (using CAT). There's an issue I've been having with the different way that Maya handles what I believe to be absolute and relative transformations/rotations. Here's the scenario: I have a Character with humanIK. I'm using the conrtol rig and auto key to set up…
If the hips already have keyframes on it. The only way would be by using the graph editor, because you gonna need to offset all those keeyframes. But, if your hips have only one keyframe, just adjust the rotation on that keyframe.