As a blender user i've found exporting a material/colour ID map quite awkward, resorting to bakes and having to enable or disable blender options to get a clean unaltered diffuse colour render. A process that is both fiddly and time consuming. By chance I came across the offical BLender uv layout addon to export the uv…
Don't think there is anything particularly wrong with your system, the purpose of the Color Layout export addon here was just to make it easier and quicker to export than baking.
Let me join others thanking you, NoiseCrime, for sharing the wisdom. The export runs fine and the materialID map gets exported correctly ( I think ), but I'm running into an issue as soon as I try importing it into DDO - it crashes instantaneously, with the message box showing a tediously large callstack that looks like…
All I get is a a 231 white colour where the UV's are? The script isn't working. I had separate objects that all had a different Diffuse BSDF surfaces with different colors that I merged into one object then tried exporting the color layout with no success. What am I doing wrong?
I've been experimenting with exporting color maps of material IDs and Im currently using either substance or Blender for it. This was how I was dealing with it in substance painter using just the material IDs. Ive been testing it for a while and it works pretty good. Also baking in the Blender render using the shadeless…
Not sure, doesn't sound like you are doing anything out of the ordinary. Maybe something changed in a recent build of Blender? One check you can make is to try Blenders own 'Export UV Layout' from the same menu and see if that renders the object colors or not. If it doesn't then something has changed in blender and this…
I bake my color ID map and base color map with blender render by selecting faces on my high poly and creating a material for those faces and applying that material to those faces. Then I just select a color for those faces. After doing that for the whole model I bake textures down to the low poly and export that image.…
I went without thinking throw and bought Quixel Suite thinking it will save me a lot of time but for the past few days I wasted lots of time searching for answers.. Loved that you did take your time to address point us to the right way of getting the most of Quixel Apps. I just wish that after the official release they'll…
Thanks, I like Blender because it's easy to use and for light projects it works great and for heavy project I use maya.. I always love to do anything to save time so when I got Quixsl Suite I thought I did.. Your work flow (i.e. Blender > Quixel > Unity ) mine is (Blender > Quixel > Blender).. I'll see the thread you…