I think 3d scanning is going to help build libraries that artist can reference and build from, but I can't see scans skipping artists and going directly into games. It'll be kinda cool if an artist could load up one of thousands of 3d scanned objects, use color pickers and different view modes to get PBR data from the…
3D scanning will replace modeling when they can scan things out of a concepts artist imagination Until then, how would you scan a demon, a dinosaur or just a lamp that does not exist but has to be conform to a environment ? Larger studios probably use more of it, but for the normal modeler barely anything should change I…
The hulk for the Avengers movie was based on 3D scan data of the actor, but with manipulated proportions and detailing. If your management thinks they can save modeling time and money by making artists start with scan data, even if you're making a demon, they would likely do it if it fits the art style. Small studios can…
We've been using scanner to get some complex models in our scenes. Its a great idea, but it still takes loads of time to scan, clean up the scan, retopo the thing, UV it and then texture. The end result is great but in a lot of cases it makes more sense just to quickly model it. It pays off to scan very organic looking…
I worked at a 3D scanning company for a few years cleaning up scan data, so my opinion is based on quite a bit of experience. The artec was sort of a gamble whether we got good data or not, and it took a really steady hand to get good results with it. Our camera rig produced much better stuff to work with.
I consider myself quite experienced in this aspect :) so for once I can share some of my knowledge on PC rather then just learning. I have used many types of scanners, from laser 3d scanners, to video scanners and phometric image scanning, and established a pipeline for my studio when these are in use. Scanning will never…
I was under the impression CoD/Battlefield were already using 3D scans for clothing and characters? Think I read an article on it a while back... will edit and add if I find it.
Ethan Carter is an odd example of 3D scan use for games, almost retro use. They used lighting information in the diffuse from the scan which is extremely risky. It's more similar to just photosourcing textures heh. It's risky because everything has to be captured in the right matching lighting and placed in such a way that…
I seriously doubt it would take away jobs from artists. That's sort of like saying anyone can use a camera so why hire a professional cameraman. (Not the best analogy but I think you get my point) Creating quality 3D artwork takes enough time as it is, the more tools and possible techniques that might work for a particular…