Hey mate. Can you elaborate ? I guess I couldn't understand what you meant exactly. You mean probes works fır dynamic GI sources but not for point lights... or something ? :D It is interesting and rare to be able to talk with someone who actually understands the stuff (CE) and willing to chat about it :D
You pointed out something nice here! I did notice someone say this exact thing in the Unreal Engine forums! I dont know what causes it to crash though! :D
Ohhh... So THAT WAS WHY ! Also the MOST INFORMING and MOST HELPING post in this thread EVER ! Hands down ! No question ! I love you mate. I really do. And I wanted you to know that :D
Let me relieve you mate. You ARE NOT a drama queen and you ARE NOT overreacting. You are asking the absolutely obvious question that few people think over. The same question I asked myself all over the summer. I tried switching over from CE to UE4 because their services felt much more " friendly" On the other hand since…
There is nothing wrong if you would fallow development closer you would learn few things: 1. Every rendering engineer would gladly throw away all other work and start researching dynamic GI. Simply because it's hot and very interesting topic. It's holy grail of real time rendering. 2. But.. There are few problems. There…