Niagara is new particle system along with new node based editor. Not much is known about it but there are few things I gathered: 1. It will be easier to create custom modules (blueprints!). 2. Easier/Better integration with blueprint and code. Whatever that means. I just hope it means that exposing parameters from particle…
I have to say that whenever I talked to the render programmers where I work abt real time GI, they always kinda cringed at the feature. Mainly because... it never really works well. Its SUPPER expensive, and always requires dropping a bunch of processor power to execute. And even if you can get it running at over 30fps at…
Let me relieve you mate. You ARE NOT a drama queen and you ARE NOT overreacting. You are asking the absolutely obvious question that few people think over. The same question I asked myself all over the summer. I tried switching over from CE to UE4 because their services felt much more " friendly" On the other hand since…
Guys, I am following all the developments of Unreal Engine, CRYENGINE and Unity for a couple of months now. Let me say something first - CRYENGINE already had REAL-TIME DYNAMIC GLOBAL ILLUMINATION since a few years back! Frostbite already has the WYSIWYG editor since frostbite 2, and now Unity 5 is coming with the Dynamic…
@radiancef0rge Who cares? Are you kidding me dude? You gotta care, otherwise there will be no progression. Never be satisfied (in a positive way of course). Did you forget "Technology equals might"?? @PogoP Am I being that dramatic? lol. Try to understand here! I am just trying to say that if cryengine can do something why…