Err, how shall I put this: unless you've tried an engine in production, it's very hard to make a judgement. You seem to think Geomerics' Enlighten is some magical solution, but it has its issues as well for certain scenarios. No reason to make such a big fuss. There's more to an engine and its lighting system than the big…
Okay so the message of this thread .... Unreal's dynamic lighting/GI isn't super hot? Pretty sure we all knew this when they ditched SVOGI and went back to Lightmass (for absolutely legitimate reasons). But yeah like Xoliul said, Enlighten and similar tech isn't some magic wand, there's a downside to everything. We used a…