The way I've seen this done is you add attach points on the models, so the attacker's hand attack point will snap to the victim's neck attach point. The attacker will perform his "stealth approach" animation until the points are within a determined range of each other, then an animation will be played that brings the hand…
Hi guys, I have a theoretical problem. I have been thinking a lot about this the last couple of days and I can't come up with a solution. Google haven't been of much help. Here goes: What if I wanted to make a game where I want the player to be able to walk up behind an enemy and do a stealth kill where the main character…