I dunno man, part of me says that if this means Pixologic will finally update GoZ to work with the latest versions of Maya that this can only be a good thing.
As much as I love Pixologic, I'm at a loss as to how they make money. Are they gaining THAT many new users every month to keep the ship afloat so well they never have to charge for upgrades?
If you compare nr of Pixologic staff on linkedin (24, let's say that's only a fraction of them, probably easily 3 or 4 times as much), with the nr of Autodesk employees (7500 or so) it's obvious they need to make a lot less money to keep afloat... Erik has a good point about the compatibility, we have at least half a year…
I honestly would be suprised to see Pixologic to follow this trend. They have been the ones to not jump every bandwagon of licensing model. I think they gained quite a fan following thanks to their idea of owning their software against "renting" others software or having to purchase ever new iteration with just slight…
I do hope the Foundry does not go the same direction. We are starting to add Modo a replacement to Autodesk Maya and Max. Paying 5k usd for a new license is just too steep in my books. Modo's about 1/3 the price. This is why having a monopoly on anything is never a good thing. It tends to lead to abusive business models.…
Finally, the day has come. At the Autodesk Investor Day, which took place October 1st, the company’s Senior Vice President and Industry Strategy & Marketing Andrew Anagnost revealed that the company will be transitioning to a new rental-based only model and will be removing the sale of perpetual software licenses in the…
I'm one of those people, I bought zBrush over 10 years ago for ~$300 and it's been kept up to date ever since. At this point I feel like I owe them money and I keep expecting one of these updates to be paid but they aren't. I don't know how many business majors they sacrifice yearly to appease the dark lords but it seems…
After visiting Autodesk recently, I think this is a very risky move, but a good one non-the-less... The modeling upgrades Maya will receive in the coming future will be large, but the question I agree adhering to is the stability of those releases for this new business strategy. The backlash we are seeing, is just purely…
While there is some truth to that, they also did far less than they could have (speaking mainly from a 3ds max perspective). They constantly syphoned off developers to work on projects that ultimately weren't worth the development time, like people power, or not software specific projects at all, like Stingray, probably…