Thanks Makkon! I actually do have a heightmap but for some reason on this material specifically it's been a little weird and not blending the way you'd expect it to blend. The cracked mud and other gravel work perfectly. I'll have to take some time to figure out the problem. As far as shaders in UE4, it's surprisingly…
Awesome work and thanks for the breakdowns. With the mounds, how do you make them blend with the rest of the terrain. It looked like there was a harsh edge in the demo video that could only be seen when in unlit mode. Do you just hide that area with other rocks and vegetation?
wester - Yep! Agreed!! That's definitely a way to fix that problem. I'm just so used to it not being a memory friendly solution, that I don't even consider it anymore. Although, it may be different now in UE4 with deferred decals. StraightDraw84 - I use world machine only to generate the Erosion Mound modules. I haven't…
Thanks guys!! narticus - Is there anything specific you'd like to see about the materials? I can post up the master shader I made but it's pretty basic. Not sure if anyone would really learn anything from it. IMO it's kinda sloppy too.... synergy11 - You're actually not the first to say that. More than a handful of people…