Thanks for the help, it's a very basic character. And doesnt need too much work done. Rigged in Maya, smooth bind with an influence of 3. I've un-parented them up so I can use translate. It's just I've never rigged a worm so I wasn't entirely sure where to head. Out of curiosity would the bone count be 13 including the…
You could paint weight influence in maya using component editor to fine tune the deformations that happen, Also one more thing comes to mind, if the problematic spot is that first pair of bones that are bent backwards making that sharp V shape on the back you might wanna try and add an edge loop ( or two ) so you can bend…