Hello, I am looking for some really good texturing tutorials for game assets/ environments. I am struggling to make good textures, at the moment I just UV map the object, place textures over the top in Photoshop and then create the normal and spec maps with ShaderMap. I never get amazing results like you see in some…
You've got half the answer right there - at the moment you just slap an existing texture or photo on top and generate the other maps. Textures, like everything else is a skill and an art - you need to manually create these things. But this doesn't answer how - what I suggest to start with is to develop your eye for HOW…