is that skin detail coming from bump, displacement, normal or high res geo? I have tried and failed many times get normal maps rendering through arnold.
how do you manage that? I use standard settings out of xnormal, bake a map and plug it in as a tangent space normal to the aistandard. I swich r and g in the arnold parameters as i've read elsewhere after that. never seem to get a visible result though., I 'd love to know how you did it
Hey guys, Thanks for all the feedback I have added your suggestions to my list of improvements, most of which are similar, which is great :D somebody has also offered to create some music and sound effects for me when I have made the improvements that I want to make. I realised yesterday that I hadn't actually shared with…
I created my normal map using zbrush when I projected the polypaint from the high poly mesh to the low poly mesh, I tried using xnormal but didn't get very good results. This is the normal map for the skin, which still needs a bit of tidying up around the eyes: These are the settings that I used, using the aistandard…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…