Sounds like fun! Hopefully I'll have time to jump in on this one. @Sziada - Looking nice! Are you using BSPs or importing static meshes? Here's some wood texture references and a great tutorial on hand painting wood textures by Philip K: http://www.pinterest.com/rachelclark5205/painted-wood-textures/…
xNormal is considered the best program for most high>low baking (its also free and has nice tutorials available, like the eat3d one). crazy bump is a program that uses image filters to generate textures from other maps(normal from diffuse or height from normal etc) i created base in max then hand sculpted folds and…
@PrimePriest It looks great but perhaps a little more like hay? Most likely that's due to the colour being a little yellow. Here is my update everyone, been great to get into Unreal! Does anyone know how to use the paint texture tool in Unreal? It's greyed out and unclickable at the moment. I want to use it to create the…
Here is my update, I'm working in Unreal now and it's quite difficult to get the atmosphere right. I'm going to be watching some tutorials. I have some questions if anyone knows! 1. How do you prevent the light bleeding from the sides of your building where it shouldn't? 2. I'm a total noob when it comes to 3D workflow.…
Heya guys, looking good so far! I'm hoping I can get some more done on this before the end! It's been a great learning process for me so far! Everyone's works so far are coming out great! Quick question, I did my tarp in zbrush and modelled it as a high poly. It's in the picture below. So then after watching a few guides…