Thanks for the feedback, this is exactly what I was looking for in the crit :) The reason it goes a bit, well, crap there is because of the edge loops. I had to connect the edges from the connection ports into the circular power port to keep quad topology. Obviously it's getting messier with the more swiftloops that are…
Quads are mostly their for animation or getting clean meshes when you have Subdivisions. If your model is just a static-prop or isn't required to be animated in any way. Tris won't hurt it, it's just a good habit to keep as much quads instead of Tris so you can apply that methodology for all models. (Remember that if you…