My recommendation, pick some software you like and play around a bit first. Photoshop is basically a must. You should also choose a poly modeling program (3ds max, maya, etc.) a game engine (Cryengine, Unity, Unreal, etc.) and maybe later down the line a 3d sculpting program like Zbrush. Each of those programs either have…
In my opinion the best way to get started is to simply start. Don't worry about critique or the best path when you're just starting out, just do it; do things the wrong way, fail, learn from it. Critique is great but don't worry about it right now, advice I've heard a lot in the art world is: keep a private sketchbook that…