No it's not. Get that garbage out of your head. Shake it off and stop thinking that. You are asking why don't people take bicycles to the moon. It's not a bad question if you honestly didn't know any better but don't ask the question to confirm what you already think is the answer and then bull headily pursue it as if you…
Nothing too hard. I'm just in the mood to animate something 3D and make it look like Looney Tunes. Sort of like the Crash Bandicoot games on the PS1. Software I have: 3DS Max & Unreal Engine 4. I wouldn't even start with a character. I'd animate a teapot.
Since this is a hobby thing, I'm not worried about any deadlines. I want to animate to my heart's content! I also think the payoffs are really worth it. Breathing life into each vertex has a certain charm I find very desirable. Just like how old 2D cartoons look so good because it's all hand manipulated. I tried my first…
The animation. I know there are 2 different forms of 3D animation, so I was trying to go for the one that allows for the most freedom. The Crash Bandicoot example is based on vertex animation which is what I want, but I couldn't find many tutorials for it.
If you're just animating a simple object like a teapot, then deformers are the way to go, at least if this is staying in Max and not into a game engine. Animating a full character using vertex animation/blend shapes is incredibly time-consuming, so you'd be better off building a rig for it
Might have better luck googling a different keyword other than 'vertex' animation. Try 'Sprite animation tutorial' - http://design.tutsplus.com/tutorials/how-to-create-an-animated-pixel-art-sprite-in-adobe-photoshop--cms-20428 - http://www.manningkrull.com/pixel-art/walking.php…
Blend shapes is the most common name I hear for vertex animation, followed by morph target, but I might not be the best source. From what I know, blend shapes are mostly used along with skeletal animation for facial animations, and skeletal animation alone is pretty much used for everything else.
Depending on your familiarity with animation going through the tutorial komaokc is a good start if you're completely new with it. If you're already familiar with it start to do some studies and see what's the difference in animation on Avatar versus Road Runner. They both use the same principles but in different degrees…