Ohh so if I want a 2:1 bake I should use a 2:1 checker pattern for the unwrap and packing of the uvs? In doing so I can then adjust the uv bounding box to be a 2:1 and it wont distort. Or like you were saying in option 2 I could just ignore the stretching and when I bake out the 2:1 or apply a 2:1 texture it will look…
Question for anyone that uses max to unwrap: When i pack the uvs with the intention of using a 2:1 texture sheet I adjust the uv sheet size in the preferences from being a 1:1 to a 2:1. The whole point of using a 2:1 in this situation is because you have excess uv space. When I set the preferences the uvs still get…
The output dimensions in RTT take priority, RTT doesn't take the dimensions info from the material. Max will bake to whatever dimensions you set in the Render To Texture window. If your UV layout is 1:2 and your output in RTT is 1:1 it will be squished. IF your UV layout is 1:1 and your output in RTT is 1:2 it will be…