Hello, I have baked some normal maps in blender. Do I need to invert them before exporting to cryengine. I have imported them without modifying and looks like the bump is inverted. Thanks
It depends on the shape of your low-poly and high-poly meshes. Generally, you want the low-poly's normals to match the high-poly's normals as closely as possible. If a hard edge is conducive to that, then you should put a hard edge there, but you shouldn't put a hard edge anywhere that there's no UV seam. You definitely…
One problem I've found with baking with CryTB.dll is that it doesn't seem to allow you to take custom normals into account. You also can't change the lowpoly normals to "averaged" or "hardened". In any of these cases, you'll find that you get an error saying that Xnormal tried to read from or write to protected memory. So,…