Just tested in Max 2014 and Nitrous and the script spits out errors about missing albedotexture in null etc... Directly in the script's "on create" handler., when trying to assign the albedo texture . Switching to DirectX mode fixes that. Same is true for Max 2015 and nitrous I'm not sure wether the things your scripts…
Do you have any older versions to test on? If the MZP file runs at all it should pop up a message box telling you to restart 3DS Max. If it doesn't, then something is definitely wrong. EDIT Still, you CAN manually install the files yourself. It's just more of a pain. To do this, rename the .MZP extension to .ZIP, then…
i got it working by installing it the manual way, i just got max recently so i dont have an older version. i dont know much about scripting for max so i cant lend a hand with figuring out why it wont start for 2015 but from a brief look at what you have done so far you have done an amazing job! thank you for your work.
its not doing anything, i dragged the file into the view port, then checked to see if they were going into the directories that were defined in your read me and they weren't created nothing in the start up folder nor in the folder with the other shaders are stored, its like its not running the script nor installing. no…