I'm probably going to be called names for asking this but... I was checking out this video on planning and making modular environments and the author is showing a modular city he made (at 32') mentioning vertex coloring. I don't understand how this can work for a modular set; if you're painting vertex in your 3d package on…
Agreed, maybe it's easier for 'building and constructing your scene' modular wise, but as soon as one object has a different vertex color it's not the same vertex data, hence unique and not the same instance. Unless there is some shader instancing vertex stream magic trick that ONLY changes the vertex color data per model,…
As far as I know, Unity doesn't support geometry instancing, so having multiple vertex painted meshes in the scene shouldn't be more expensive than reusing the original mesh (beside the build file size). In my tests . all the painted clones that are using the same material can be batched into 1 drawcall, witch is great for…