Eric I tried that out on a simplified shape and it worked really well. Cheers. Just for reference we have figured out 3 ways of doing this now. 1 : Use a displacement map as Eric suggested and animate the thing along a path and animate the UV offset accordingly 2 : Use masks of some kind. Model the whole object and the…
Hi guys. I am working on a logo animation for a studio. Basically the logo is a shape like these except there is a break in the mesh (as in the line isnt neverending) and the shape isnt uniform there are bulges here and there. It is a 3D collapsed edit poly at the moment but I would like to animate the mesh snaking onto…
Here's one idea... try baking a displacement map of the bulges, using Render To Texture. Bake from the original logo model onto a mesh that follows it but has no bulges (a smooth cylinder). Apply that map as Displacement to the smooth cylinder, and animate the UV offset.
Lots of ways to animate something like this. Also, you can select an edge loop, and extract that into a spline, using "Create Shape From Selection". That way you can make a path that follows it exactly. You can also choose Smooth and it will curve the path a bit.
Yeah, motion designers are awesome. That's what originally got me into CG, the desire to do that kind of work. Got a bit sidetracked into game development though. :)
Sorry I don't think I explained myself particularly well. The shape I want to create is like a knot but unlike string it has bulges and a unique shape. Last night I ended up creating a shape from an edge loop and skinning the mesh to the spline and path deforming the spline by another spline which got me the sliding off…