Hello everyone. I've been searching for hours and got no result so I tought about asking here. Im in need of a script that could save me tons of hours, what Im looking for is a 3ds max script that creates a texture atlas based on single objects with single texturas, per example: Lets say I have 13 3D objects with his…
I fixed a bug in the script you should download it again. The workflow is a little funny because I ripped this code out of a larger script where most of this was automagic. But it's a lot of work to modify the code and I don't have time to make it simpler to use right now. 1. Create an atlas in texture packer with…
Never mind!, the second time I tried it, (being more careful to do a resource collection first) it seemed much happier this time. I guess I can make a separate littler map just for opacity, it save me a lot of big maps a little grayscale extra few is just fine! Maybe I could use your routine to 'trick' the program into…
@monster I just want to say THANK YOU for this script ! Works perfectly for our case. @SiftoN maybe this will help with tiled textures: http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator . From what I read it's a bit hard to use though.
HEY MONSTER! This looks like a truly life changing tool for MAX Artists. I have worked in 3D Studio since release 1 for DOS and only one of the old greats like Peter Watje could make something this helpful! I did have some trouble with it though, It ran without complaint, I applied the material, and some things are the…
Hi, is it possible to use your script with a 3ds Max batch file? I´m using Texture Packer and the iteration adding new items to the atlas is a bit annoying =)
https://www.codeandweb.com/texturepacker If you use Texture Packer free version to output a Generic XML and atlas, you can use my script to adjust the UV's of the selected objects to match the atlas. https://www.dropbox.com/s/mi74dqppaos34up/Tools_MapToAtlas.ms?dl=0 Then manually apply a material with your atlas texture to…
Did you do all the other stuff? Texture Packer etc? Generate an XML file etc? also: make and apply a material by hand using the Texture Packer Texture Altas output? ,.. (last step there is a doozy v:) All the Script does is SHIFT the UVW''s to coordinate with the corresponding texture's position in the Packed Atlas ...…