I agree with wood looking a little too desaturated. I'll run a fix when I can. Thanks for the tip. The wood is built primarily through a sculpt, not through substance noise. I basically used a base color, then blended it with a curvature map running through a blend node. I then added some random noise to get variation.…
Looks awesome man, nice! I don't see any difference between the RO dirt and the previous one. Could you put a comparison? Would like to see how RO Dirt nodes helped you. Thanks!