Here are a few resources I've used, there are tons more out there. It is a little bit overwhelming at first mostly because a lot of terminology has changed. PBR Encyclopedia A collection of a ton of information compiled by 3py0n (respect). Marmoset PBR Tutorials Perfect place to start, they're simple enough to understand…
I'm an environment artist, and I started my professional career during last gen where the asset creation pipeline was pretty straight forward and revolved around the following: - Props with unique diffuse/spec/normal textures, all within 0-1 UV space. - Tileable textures with or without vertex color blends (and blend maps)…