Hi all - I'm making a small scene that I plan to import into Marmoset. It consists of a few objects - trash can, garbage bag, boxes and cans. Should I be trying to fit all these assets on one texture map? Whats the rule with this? Obviously the larger objects should have more real estate/resolution on the texture map, but…
Generally separate objects will have separate textures. The only real exception to this is if all the objects will always be seen together, then its ok to pack them on the same uvlayout. Like a modular building set or a set of tools that will be seen together or something like that.
Well, quite often you'll want to essentially atlas yourself - it can be a big performance gain especially on mobile (although it was quite common for last gen consoles too) - so yeah having a lot of stuff on one texture can be rather useful but you can go too far where you have super large textures causing hitches.…