Heh, the helmet isn't mine, it's the stock helmet that comes in the game. Here's my thumbnail progress sheet though for the helmet: I'll be going with one of the helmets on the bottom row, unless if I get some good feedback :)
I find everything looks fine! Maybe I would give the helmet more details though. TheMightyKnight http://www.polycount.com/forum/showthread.php?t=140143
The trick is to be unemployeed! Also lots of practice ;) Here's where I am at tonight, I will be tuning up the material definition on the previous assets I worked on; the Lion Helmet and the Poleaxe, the Crossbow (above). There is a bit more I want to do with the helmet in regards to material definition, but I'm like 95%…
Time for an image dump! Done now, pulled an all-nighter to get all of the presentation stuff done. Steam Workshop Page Main Presentation Image Highpoly/Low Poly Wireframe Texture sheet Bow Reference sheet Helmet Reference sheet
Yep, managed to finish the asset tonight. 8am, another all nighter. Big shout out to Dylan for the rigging reference, and Charles Metze III for helping me with the rigging! (It's been over 4 years since I last rigged...) 4878 triangles total. Tomorrow I will start the helmet, hopefully have the base blockout done tomorrow…