Here is another fun one. This is a material with a little bit of opacity masking and such. I think I got pretty close on this one. The goal is not to replicate the art... but to replicate the fidelity. Once again made from a material instance of the Master Material I made in UE4. :)
Tbh having one master material for all kinds of stuff is a bit too complex. If you really want to push your shaders, then you will have to build in wayy too many switches for it to be efficient (and this is coming from a fan of big mastermaterials). I usually end up with a bunch of mastershaders when I do something. Also…