Greetings, I had a quick question about albedo and roughness maps for UE4. Ive read all about the pbr workflow on the mormaset site and other useful tutorials, knowing that the albedo is basically a diffuse without the AO light information added, I cant wrap my head around using the real world color value chart provided on…
The material values in our PBR tutorials are examples of specific materials, there will be variation with all materials depending on a variety of conditions so no you don't have to use those values directly, those are there mostly as a point of reference so you can see the reflectance values in relation to other materials.…