Im really curious how you set this up as my PBR stuff only seems to work in your blend file. Did you hand code the shader, and is there any way to have this shader come up as a node option in any of my blend files? I would like to state that I am still relatively new around cycles, so I could simply be missing something.
There is no code in it. It's just a node group: you can select it and pressing Tab you'll see what's inside it. You can import it in your own blend files as a node tree :) When you press Shift+A in the materials node editor, under the Groups category, you'll have it available ;)
Hi Oliver, Thanks from me as well for the shader node group :) Just read on pipermail that Psy-Fi is working on a viewport project that will... I can see where this will also help add to a quixel pipeline in blender. @ nwopolygonshapeshifter, blender cookie has 2 tut's on node goups = Introduction to Blenders Node Groups…
Hi, tungerz! Yeah... your sense is probably right hehehe I'm trying to understand Quixel as good as I can to be able to use it in Luke's Escape (it's not the one with Andrew and Colin :D ). If that happens, tutorials will come. Actually, I have come a long way with it and already have been playing on how to import Quixel…
Please for the love of god tell me how you managed to do that. I have been ripping apart the node editor like nobody's business trying to achieve the same thing. I would love to get a copy of that blend file or node configuration. You can bet if I don't get a reply from you here I will be sending an IM later.
Question about the Quixel Node Tree linked in this thread: I'm getting some pretty significantly different results than what's showing up in 3DO, and wondering if anyone might know why. The top part of the image is the low poly object rendered in 3DO, and the bottom is the high poly object rendered in Cycles. I've…
I have been bug testing your shader Mr blendertuts, and I am either doing something wrong or cycles is being wonky when dealing with my objects. First some pictures! The how it should look. Next the what it looks like. Now this problem with the horrible banding and non-accurate material rendering seems to revolve around…
Hi :) Here you have the .blend file. It's basically a node group (WIP) that should be ready to just input the Quixel textures in. GRENADE BLEND FILE Hope you find it useful! PS: Eric, thank you! Looking forward on that guide :D
@PlateCaptain: are you using the same HDRI IBL setup in both programs? If not it will always look different in some way I think. Also did you set the image node of the normal map in blender to noncolor-data? Also that looks like an awefull lot of fireflies. Try clamp direct and clamp indirect at 3.0 (sampling section,…