Hi Everyone, I was recently hired a few months ago as a Technical Artist at a games company but am not working on 3D content at the moment. I was wondering what sort of scripts and projects TA's are expected to do in regards to rigging and controllers, python scripting for tools (what sort of tools??), shaders (is this…
You're completely right, the role itself is very abstract. It sounds like this company you're at has a very loose interpretation of what functions a TA should provide, but it sounds like you have the general idea. My suggestion is to start paying close attention to your artists' development pipeline, and start finding ways…