The script is ready. You can find it here. The mini TTI can't be docked, but when the title bar and the borders are removed you can't move it, so place it in proper place and it will stay there. Watch the video to see how to use the script. Tested on 3dsMax 2009 through 2015, Windows 7 and Windows 8.1. Video demonstration.
Hello miauu, yeah thanks and i did play around with it quite a while and it seems that Max will auto-detect which scale we are using so when scale using the center gizmo it'll detect #uscale, but if scale just by dragging one of the handle (even though we still on uniform scale) it'll detect the action as #nuscale :) Here…
I've tried to link custom spinners to the spinners of the TTI, but the result is not as expected. The object is moved/scaled/rotated when the mouse button is released after it was pressed over the spinner's arrow. In my next post is the final script.
For making the script to works in sub-object mode you have to use: when geometry $ changes Open maxscript help file and read about WHEN COSNTRUCT. Is is written in mxs help file mouse.buttonStates and the right mouse button are not a friends. :)
This works for me, except that when in Uniform Scale the script prints non uniform when transform $ changes id:#typeInTransform handleAt:#redrawViews do ( case (toolmode.commandmode) of ( #move: (print "temp mv") #rotate: (print "temp rt") #uscale: (print "uniform scale") #squash: (print "squash") #nuscale: (print "non…
Hi miauu, thanks for the info! but now after I read it, it seems there's more thing to work rather then just adding when geometry $. The script will only detect and update accordingly but wont affect the SO itself (unable to move the SO using the spinner), also to detect multiple selection is a whole new thing..haha.…
EDIT: Whoops sorry about that,found out the problem is #uscale stands for uniform scale and when I want to scale it non uniformly just add the #nuscale and it all works as expected :) Hello guys I'm updating my Transform Box script but have a quick question;when transform $ changes id:#typeInTransform handleAt:#redrawViews…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…