EDIT: Whoops sorry about that,found out the problem is #uscale stands for uniform scale and when I want to scale it non uniformly just add the #nuscale and it all works as expected :) Hello guys I'm updating my Transform Box script but have a quick question;when transform $ changes id:#typeInTransform handleAt:#redrawViews…
Hey guys, me for one like to customize my UI to fit my need and as 'minimal' as possible. For instance, there is no necessary tools on Max's status panel that I really need to be on the whole time except the transform type-in. Yes I can use shortcut F12 to bring up the floater dialog, but honestly it looks ugly to have…
For making the script to works in sub-object mode you have to use: when geometry $ changes Open maxscript help file and read about WHEN COSNTRUCT. Is is written in mxs help file mouse.buttonStates and the right mouse button are not a friends. :)
Hello miauu, yeah thanks and i did play around with it quite a while and it seems that Max will auto-detect which scale we are using so when scale using the center gizmo it'll detect #uscale, but if scale just by dragging one of the handle (even though we still on uniform scale) it'll detect the action as #nuscale :) Here…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…