For starters - I use Maya (for modeling), zBrush (sculpting) and Photoshop (for texturing) + several additional software (like nDo, XNormals & Handplane...). I have no experience with Blender, 3D Max or Gimp,... The whole workflow depends on the scope and size of the team as well as their skill. While bigger companies can…
Hello everyone, I've been learning how to model for the purpose of generating some 3D assets for inclusion in a video game I am working on, and was hoping that perhaps some more experienced eyes could take a look at the production chain I am planning and identify any possible issues or ways of doing things differently. I…