Hello, I was working with normal maps and everything was fine. Until I start work in UE4. Where I get strong light seams in UV edges and nothing helps. That's my problem: My pipeline: 1. I do high poly model in ZBrush 2. Do low poly model with Freeform>Draw on: Surface. It wasn't triangulated, I just tried everything to…
UE4 should get the right compression setting out of the box, actually, but you have to make it so that your normal map has "normal" or "normals" at the end of the filename. It didn't work this time for one reason or another.