Hmmm..I see, yeah that make perfect sense. But how come with the Editable Poly object it's working fine? The code for Editable Poly and Edit Poly for a same operation are just...different with one another. I don't think I will introduce Edit/ Editable Mesh into the code in the future, since I never use it anyway and adding…
The first code was: - first bridge, then connect, which cuses the problem - bridged edges are connected. But - first connect, then bridge. If the script can't connect, then it will try to bridge. If the script can connect, then it is impossible to bridge. Most important is to have the proper logic of how the things must…
Yeah those totally legal, miauu. But at first I try to do like bellow;case (classOf $.modifiers[1]) of( (undefinedClass and Edit_poly): ( ... Which breaks the code cus it freak out once I plugged in boolean value into class type, haha! I'm hoping it would be like "in class of undefined class and edit poly class, do the…
EDIT; Sorry, got it! using the bellow do the trick! :) case (classOf $.modifiers[1]) of( default: ( -- block of codes for generic stuff ) Unwrap_UVW: ( -- block of codes for specified modifier )) Hey guys, is there any way to merge this blocks for undefinedClass and Edit_Poly together cus both contain the same thing? case…
Hello guys, I've been trying to make a "smart" script that combine many functions based on what sub object level I'm currently in and map it to a single hotkey, really inspired by Perna's thread a long while back. Now my problem is I'm trying to figure out how to translate this Editable Poly code into an Edit Poly…
Hey miauu, if using those somehow it run both of the codes, so after bridge it then connect it and that's not what I really want; is either bridge (on open edges) or connect (on closed edges). Is it possible to achieve that? I did try to use array and compare both of these two;edgeSel = $.modifiers[#Edit_poly].GetSelection…
Heyy! that works! thanks miauu :D Btw, I'm wonder how did you come up with the solution? or just pure out of experience? And just an extra question, what does the 'res' means?