Referring to game design will cause some confusion, Game Design is it's own discipline that involves the design of game play, systems, etc... You could say there are 3 pillars to game development: Art, Code & Design.
EDIT: Ahhh I can't change the title. I meant to write "Modeling for video games" Hello again, So I'm writing another article, this one talking about what it's like to be a game modeler. I wrote one about what it's like to model for industrial design, but I wanted to ask the experts here on Polycount for their thoughts on…
A few remarks : - While games like Doom and Duke Nukem3D are seemingly "3D" games, they are not made of polygons. Besides the characters and props being sprites, the maps themselves are a mere projection of a 2D layout, which is the reason why there is no way to walk under a staircase in these games. - On the following…
Thanks for the software stuff, I'll add 3D Coat in. The other stuff requires a bit more explanation that I don't want to get into just yet. The goal of the article is to introduce core concepts and skills necessary to be a game modeler, while at the same time introducing those ideas in a way that people who don't do game…