Sorry for the slow reply Armagon, it's been all go recently. I'm using the F/Rinterps nodes for most of the interpolating. Also using IK for foot adjustment and hand placement onto interaction items etc. I also did a first pass foot IK that clamps feet in place to reduce foot sliding that has shown promise. We're currently…
Well, I thought I had the weapon aiming system sorted but found a horrific bug and have to reevaluate the best method to control the hand IK... so I'll have to show him shooting weapons another time. For now, here's Orkney running around a test level a bit... generally less glitchy than the last time you saw him.…
ZacD: Yep, seems like it could be an option to think about then. lotet: So I had the weapon aiming nicely aside from one issue that I eventually discovered was caused by an engine bug related to getting world space locations mapped to IK and it meant my entire approach would have to be changed to work around said bug :) I…