Hi there! Im wondering if xNormal can bake out diffuse colors, kind of like a render in 3Ds. Im curious because im rendering out my diffuse in 3Ds now, and then im rendering out the different maps in xNormal, but there is some kind of scale issue with the diffuse, as it gets bigger rendered in 3Ds, while the xNormal…
You can assign a base texture to your highres mesh in xnormal and bake that to your lowpoly, or you can bake vertex colors from your highres as well, both are viable ways to transfer a diffuse map from highres to lowres.
Alright, thanks for the answers guys. But i was not specific enough and forgot to add something and that is, can it project vertex colors on to a flat plane. For example after polypaint in Zbrush, can i export the HP painted model, hook up a LP flat plane and render it out that way and still get diffuse colors without any…