Charles, so my attempted workflow was thus: 1) Paint black and white image of hair strans in Photoshop. Keep hair clumps in separate layers and groups. 2) Use nDo2 on hair alpha >> Not the best Normals in the world. I was hoping there'd be a not-3D-pacakge way to approach texturing these effectively, minus any regular…
I'm just at a loss to see how it's ADDING anything to my workflow. Some honest initial frustrations is putting multiple meshes into the scene, or trying to fess out if it DOES what dDo does similiarly, because I see these weathering filters, but can't immediately seem to make them work. I'm just going back to Photoshop to…
I usually paint a hair strand in grayscale. making sure that you can really read it well etc. Then I bring it into knald (or crazy bump or whatever) and generate multiple normal with different setting. Some where the normal gets the biggers shapes (strands etc) some where it get the smaller details (individual hair after…
Hey dude, I did a quick paintover for you. It's by no means perfect, but I hope it's helpful. I'd suggest taking a look at a few different things when you get a chance so you can really nail the face. Whatever happens with the rest of the body, the face is what's going to really sell this. Anyway. Definitely take a look at…