Sorry, my description was probably a bit misleading. I used the built in Unity Pro water asset and just messed with the variables until I got something close to the style I wanted. Unfortunately it doesn't compile the same on mobile so I won't be able to use it as the final solution. As such I'll have to either dig into…
Decided to start a work in progress thread. Be warned, first page is gonna be .gif heavy. Working on an indie game. It's 3rd person exploration / hunting game that takes place inside a sphere world. So you are able to look up and see the other side of the world and run around the entire thing. It's currently playable on…
Got tired with taking tons of time for minor code changes. Decided to work on some more test art for different seasons. Planning on summer and winter levels with possible dynamic seasonal changes. Although probably not throughout the entire game, I'm planning at least an early portion to have a brief seasonal change. And a…
Interesting. I think part of the problem is it seems far more obvious in the .gif than when you play. Doing the figure eights probably doesn't help. The camera is tied to the player rotation at the moment. The player leans when turning, thus the camera follows the leans a bit too. The alternative is to have the camera…